﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct LCUI_RGB_ 
{
    //private int r;
    //private int g;
    //private int b;


    public LCUI_RGB_(int v1, int v2, int v3)
    {
        this.red = v1;
        this.green = v2;
        this.blue = v3;
    }

    public void CopyFrom(LCUI_RGB_ rgb)
    {
        this.red = rgb.red;
        this.green = rgb.green;
        this.blue = rgb.blue;
    }

    public int red;
    public int green;
    public int blue;
}
